But I was always clear that I wanted to present finished images, not just 3D models and WIPs. At one point in my teenage years, I told myself that I really wanted to create the most photorealistic images possible, from scratch, and that's when I seriously started modeling, then texturing, and gradually moving towards shading and final rendering. In the years to come, I studied a lot of graphic, web, and 2D motion design at school, but I always tried to integrate 3D as a bonus in my projects. The first time I opened a 3D software I was 13 years old, it was Blender, and I discovered the basics of 3D little by little, it was like a game for me. I always drew a lot in my childhood, I loved creating things and making creativity speak. That's when I told myself that I wanted to work in movies later. I spent hours watching these documentaries on all the 3D parts of the films, and it fascinated me. ![]() Mentally, I started working with 3D when I was around 5 or 6 years old after my father bought me a box set of Star Wars episodes 1, 2, and 3 with special content. ![]() Hi! My name is Mirko, and I am a 3D Lighting Artist but I consider myself a Generalist.
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